Privacy Imprint
udicom

 

3D Graphics Artist

Job description

udicom AG - Multimedia and Communication Division - is a globally oriented system developer in the eletronic game industry. We think and work interdisciplinary. As a market leader for software engineering services, we assume overall responsibility for any complex project, from the idea to the finished product.

For our projects in game creating we are looking for an experienced character artist. Technical understanding and experience in creating models for an interactive software application is required.

Core task is the design and implementation of a bodypart system for our new development, and

  • support of the art direction
  • compliance with design standards of our product

Prerequisites:

Your profile

  • at least 4 years professional experience in the 3D modelling
  • In-depth knowledge in 3DSMax, related tools and basic Windows skills
  • very good English and German language skills
  • team-oriented, independent worker with a strong initiative
  • ability to control your own, effectice time management
  • The ability to decide, whether any task is more important than an other and if necessary, propose where more time will be needed
  • Experience in creation of lowPoly models incl. UV layout and texturing

We promote you with targeted training and offer widened possibilities for your career. Interested? We are looking forward to your written application.

 

Location: udicom AG - Multimedia and Communications Division
Qualification:Diploma / master / Bachelor eSales / engineer University or technical college
Operating field:Design & Development
Admission date:immediately / after agreement
Contact:Mrs. Sonja Bender
Phone:+49 (0) 6731 / 942040
E-mail:career@udicom.de

 

Application:

Please send us your CV and an example of your previous projects. This can be a project developed during your studies, in your spare time, or during a previous activity. It need not be very large, but in any case should describe a reasonable and interesting problem and - preferably - its solution. Together with the model please explain:

  • Is the entire model based on your work? Was it a community project? If so, which parts have you designed or realized? Who has co-operated in the project?
  • Which sources and tools were used?
  • How long did project development take? How long ago?
  • On which aspect of this project are you particularly proud of?
  • Is there something you would resolve or improve today?

Copyright of your work and the copyright on the submitted models remain with you. Your material is only reviewed for evaluation.